A Game Activity for Improving Vocabulary: Design, Learn, Reinforce

Ozan Alevli

Abstract


The purpose of this study is to share the design, implementation, and evaluation processes regarding an activity implemented for improving the vocabulary of 4th grade students, and to determine the opinions of the students about the activity. The activity serves to the purpose of learning the new words and phrases meaningfully through active participation. Teaching words with different semantic properties supports conceptual learning. Therefore, synonyms, antonyms, idioms, and proverbs were selected specifically. Afterwards, a game was designed, tested, and revised by the students. At the end of the game activity, all students expressed their positive opinions about the game and were eager to learn new words. Students emphasized that they had fun during the activity, participated actively, and found it exciting to create their games. According to these results, this game can be used in language lessons for enriching the content as well as the processes and products.


Keywords


teaching vocabulary; educational games; proverb; idiom.

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ISSN: 2146-5711

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